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Wednesday, February 4, 2009

About Game:

WWE SmackDown vs. Raw 2009 (often shortened to WWE SvR 2009), is a professional wrestling video game developed by Yuke's and published by THQ for the PlayStation 3, PlayStation 2, PlayStation Portable, Nintendo DS, Wii, and Xbox 360 video game consoles. It is the tenth video game in the WWE SmackDown series, and is the sequel to its predecessor, WWE SmackDown vs. Raw 2008.[7][8] TOSE oversaw development for the Nintendo DS version.[8] The game was released on November 9, 2008 in North America.

Game Play:

One of the game's most prominent features is the enhanced tag team match.[9] Additions in the match include new ways of tagging the player's tag team partner such as the reversible hot tag, which can help save the player in the match if they are in trouble, and the forced blind tag, where the partner tags themself into the ring. The player's tag team partner has more of a part to play in this match and will aid the player by holding an opponent by the ropes while on the apron, and the pulling down the ropes for an opponent dashing towards them, sending them out of the ring.[10] Teams will now share their own momentum meter, attributes and double team finishers.

Online Feature:

The Wii version now includes online gameplay as well as rankings.[8][9] Voice chat functionality for the PlayStation 3 and Xbox 360 versions were confirmed also note that if a tattoo is used on your created superstar he/she will not be prohibited online.[7] However, online play is not available for the PlayStation 2 version.[16] After complaints about outdated rosters in the previous games, THQ stated that the game will provide downloadable content to keep the game as up to date as possible with new wrestlers and alternate attires.

Prince Of Persia-The Two Thrones

About Game:

Prince of Persia: The Two Thrones is an action-adventure computer and video game developed and published by Ubisoft Montréal. It was released in December, 2005 in North America for the Xbox, PC, PlayStation 2, and the Nintendo GameCube. It was ported to the PlayStation Portable and Wii[1], under the title Prince of Persia: Rival Swords with the Wii version utilizing the motion-sensing functionality of its controller.

Game Play:

The Two Thrones is much like the previous two games in the series, in that it combines exploration and combat to create a unique synthesis. Both elements make use of the Prince's acrobatic capability and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, climbing structures and jumping from platform to platform, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress. The cultural setting of the game provides many linguistically interesting inscriptions to be found on walls. During combat, many of the same moves vital to the player in other situations can be put to use to overpower enemies. Such an example is the ability of the Prince to rebound off walls in order to strike enemies decisively. You can also vault over the enemies backs and then finish them off in two hits. The player generally attacks enemies and blocks using a sword, although other objects/factors, such as the Dagger of Time and its time-control abilities eventually prove to be critical to victory.

Marine Sharpshooter

About Game:

Marine Sharpshooter's story details the adventures of Lieutenant Smith and Sergeant Cooper a marine scout sniper team as they chase down some warlords in Afghanistan, follows the trail of lost nuclear materials to a supposedly abandoned research facility in Chechnya, and finally, to a long-abandoned island in the middle of Pacific. The player assumes the role of the sniper, as you take on an army of terrorists and mercenaries, and hopefully, prevent nuclear holocaust.

Game Play:

Marine Sharpshooter focuses its game play between half sniping, and half close-quarters combat. There are a few cut scenes here and there, but they are quite relevant and don't break the story. The game's environment varies from the caves and small villages of Afghanistan, to snowy cliffs and rooftops of Chechnya, to sandy beaches and jungles of Pacific island. Interaction between player and environment is minimal. The game features simualtions of the real sniper rifles used by the US Marine Corp snipers, as well as other real weapons, such as assault rifles, pistols, and sniper rifles. There is even the occasional RPG used by the enemy. Game features sniping, as you can zoom in really far with the sniper rifle available. Several points in the game you will be staying in one spot as you engage hostiles that pop out of various doorways and windows, or run down the street toward buildings occupied by friendlies, and you must prevent the hostiles from getting in. At other times, you need to explore, and you get to use your pistol, with an optional silencer, in close-quarters combat.